Hardware
3D Design, Printing & Manufacturing in Dubai
3D design, product animation and printing - Blender, AutoCAD and Unreal Engine - so a file becomes a film, a fit check, or a part you can make again.
- You own the code, access and documentation
- NDA before you share details
- Dubai-based team, optional support after launch
The problem
The CAD looks finished. Nobody has held the part.
A drawing does not tell you about fit, heat, fasteners or the way a technician will actually assemble it. And a product that only exists as a still cannot show how a film, a pattern or a mechanism moves. Design, animation and a short manufacturing pass find that before you commit to tooling.
What 3AXIS builds
A first version that matches how you already work
The model, the film, or the first physical path. We design in Blender and AutoCAD, animate product shots in Unreal Engine, and print or machine the parts that matter. The first version is a focused design, animation or prototype set, not a factory transfer.
How the path looks
Reverse a broken part, animate a product, or print the piece. The file leaves with you.
- 01Part or intent
- 02Model
- 03Animate or print
- 04Fit check
- 05Files handed over
In the starting version
- Reverse engineering from a physical part
- 3D modelling
- Blender
- AutoCAD
- Unreal Engine product animation
- FPS movement and animation Blueprints
- 3D printing of functional parts
- Fit and assembly checks
- Material advice for the job
- Notes for print, CNC, lathe and laser
- Handover of files and settings
How we price this
Scoped after we see the work
Scope and price are written after we see the workflow, the systems involved, and what a first useful version has to do.
The first version is a focused prototype or print set. Volume manufacturing, tooling and certifications are scoped separately.
Optional later
- Low-volume production
- Tooling and DFM
- Embedded electronics in the enclosure
- EVT / DVT / PVT support
- Supplier coordination
Who this is for
Teams that need a jig, enclosure or mechanism in their hands this month
Hardware products leaving the slide and entering a bench review
Short runs where tooling is not justified yet
Studios that need Unreal Engine movement and animation Blueprints for an FPS
How implementation works
- 01
Map the workflow
We start from how the work actually happens today - the spreadsheets, inboxes and systems involved - and agree what a first useful version has to do.
- 02
Agree the scope
You get a written outline of what is in, what is later, and a price that matches that scope. Nothing is assumed.
- 03
Build and review
We build in short cycles you can see. Your team uses the draft against real work so the next pass is based on use, not a slide.
- 04
Launch and hand over
We release it, migrate what you need, and hand over the code, access and documentation. Support afterwards is optional, not a lock-in.
Related work
Existing projects and writing that sit next to this problem - not invented case studies.

Product Engineering
DICEE Mascot - Over 2 Metres
Design of DICEE's mascot for large-format 3D printing - a character over two metres tall, built to be printed, not only rendered.

Product Engineering
Suitcase Product Design for Manufacture
Product design of suitcases for manufacturing, including the work with Chinese contractors that takes a shell from a model to a factory.

Product Engineering
Injection-Moulded Water Bottle
Product design of a water bottle for injection moulding - lid, body and parting line built for a tool, not a render.

Product Engineering
Malongo Coffee Machine Drip Tray
3D design and printing of a drip tray for a Malongo coffee machine - tray, drain plate, and a fit on the machine it came off.

Product Engineering
Malongo Espresso Machine Lock - Batch Print
3D design and batch printing of the small lock on a Malongo espresso machine - the piece that kept breaking.

Product Engineering
Virtual Private Office - Metaverse
3D design of a private office for a metaverse - a room a person can sit in, not a backdrop.

Product Engineering
Unreal Engine FPS Movement & Animation
Movement mechanics and animation blueprints in Unreal Engine for a game studio's FPS shooter. Client under NDA.

Product Engineering
Malongo Coffee Machine Parts
Reverse-engineered 3D parts for coffee machines - replacements for pieces that broke, or that cost more to ship than to make.

Product Engineering
Matmak 3D Product Animation
A 3D film for Matmak's precut paint-protection film, so the cut is visible before it is on the paint.

Product Engineering | Consulting
Complete Inventory Tracking
The whole inventory, on one record: stock on hand, weight, part price, and the time each part takes to make.
Questions worth asking first
No. The starter can be a reverse-engineered part, a product animation, or a print. Design work uses Blender and AutoCAD. Motion uses Unreal Engine. If the job needs machining, finishing or a later production process, we say so in the scope rather than forcing everything through a printer.
No. The first engagement is a prototype and print path. Tooling, certifications and production support are the manufacturing-readiness work on the product engineering page.
3D Design, Printing & Manufacturing in Dubai
Scope and price are written after we see the workflow, the systems involved, and what a first useful version has to do.
